Animation 3D - 373

Ontario College Advanced Diploma
Three years
Experience the full animation process of character performance stories with a focus on creating finished animation productions
Overview

The two-year Graphic Design Production - Integrated Animation (257) program has been replaced by the three-year Animation 3D (373) program.

Animation 3D is a three-year Ontario College Advanced Diploma program offered at Mohawk's Fennell campus in Hamilton, Ontario.

The program of study is broken down in two stages of skill sets:

Preproduction – Writing skills to develop character and story structure, figure drawing to develop strong drawing skills. Traditional drawing skills used for visual design of environments, characters,  storyboards/ animatics.  

Production – Involving laptop computer skills for digital construction, rigging and animating characters. Construction of props and environments with texture and lighting completes the scene. Camera, rendering and editing techniques create a finished production.

Program Highlights

  • Taught by industry professionals
  • Transferable skills to entertainment, gaming, VR , commercial and industrial productions.
  • Bring stories and characters to life through cinematic animation
  • Industry standard hardware and software
  • Develop real world industry production work practices
  • Study the business of art for profit
  • Develop creative demo-reel and portfolio

Program Coordinator

  • OSSD or equivalent (Mohawk Academic Upgrading, GED) including:
    • Grade 12 English, C or U or equivalent
  • Students are required to purchase a specified laptop computer with software and art supply materials for use in the program. Accepted applicants will be notified of details regarding hardware and software purchases to include a digital drawing tablet.
  • Check out the Laptop Requirements for this program.

Preference will be given to applicants that submit a portfolio. Applicants who wish to submit a portfolio should follow the following guidelines

4 Drawings

Two Environment Pencil Drawings:

  • 1 Interior Drawing (Inside Room)
  • 1 Exterior Drawing (Outside Building)

Two Character Pencil Drawings:

  • 1 Realistic
  • 1 Cartoon or Fantasy

1 - Personal "Creative Statement" that addresses the questions below:

  • Why do you want to attend Mohawk College?
  • What strengths and skills do you bring with you?
  • How do you hope to benefit from attending Mohawk College?

Guidelines

  • Image submissions are to be submitted electronically using the Mohawk College online portfolio submission process located on our website.
  • No work should be submitted in its original form; only photographic / scan documentation (digital files) of work should be submitted. Acceptable file types include: .pdf,.jpg,.jpeg.
  • The size of each file should be no larger than 2.5 MB.
  • The Creative Statement should be a pdf file from a word or text document.
  • All work must be clearly labeled with applicant's name. Each digital image file must be identified with your name and title / description, e.g. ...
    1. 1_firstname_lastname_Environment_real_exterior.jpg
    2. 2_firstname_lastname_Character_imaginative.jpg
  • Traditional illustrations (e.g. paper-based drawings), it is strongly recommended that a good quality scanner is used to produce digital files.
  • Use of a digital camera should only be used in a situation where the traditional illustration exceeds the scanners size limitations.
  • Be sure to check your photographic documentation or scan for correct colour balance, focus and to ensure your files clearly represent the original work.

The quality of your submissions will greatly impact the portfolio review portion in the acceptance process.

Option are available for mature applicants.

Don't have the necessary requirements?

Additional or Technical Recommendations

Hardware Requirements

Minimum Requirements

  • PC Laptop (not Mac!) with minimum 8GB of RAM and an Intel i5 or i7 (recommended) processor and minimum 1TB hard drive. (Recommended laptop: Dell Precision 15 5000 Series). ($1,500 – $2,500)
  • Minimum Graphics Card Requirements: Nvidia graphics card GeForce GTX 400 series or higher (strongly recommended) or ATI Radeon HD (6870 – 7970)
  • Wacom Intuos Pro medium Drawing Tablet ($350 - $500)
  • Optional: Wacom Companion 2 (or higher) (the companion is a laptop and drawing tablet in 1, if buying this you do not need a laptop and drawing tablet as mentioned above.

Software Requirements

You will need to purchase the following:

  1. Windows 7 or higher
  2. Autodesk 3ds Max 2016 and Mudbox 2016 (will be installed during the first week of class, the education version of this software is free for students who sign up with their Mohawk email address)
  3. Adobe Creative Cloud (Photoshop, Premiere Pro, After Effects, Audition)

Adobe products are subscription based, students will sign up to adobe cloud and receive the student rate which is $19.99/month. This gives students access to all adobe software while they are signed up to adobe cloud. Credit card is required to sign up.

Material Art Kit Package (approx. $138.00)

Career Opportunities

Animation 3D three year advanced diploma program trains students for a variety of career opportunities:

Industries of Employment

  • Television animation production
  • Feature film animation production
  • Gaming industry
  • Internet/Webisode
  • Advertising /promotional
  • Educational /instructional
  • VR (Virtual reality)
  • Architectural (Arc ViZ),
  • Augmented reality

Occupational Categories

  • Director
  • Scriptwriter
  • Concept artist
  • Character designer
  • Prop designer
  • Environment designer
  • Storyboard artist
  • Character modeller
  • Character rigger
  • Environment modeller
  • Texture artist
  • Animator
  • Effects artist
  • Compositing
  • Editor
  • Production assistant
  • Scheduling/budgeting

Course Overview & Descriptions

This Program of Study is tentative and subject to change.

Semester 1
Course Title Course Hours Course Description
Animation 1 56 Explore animation history, careers, theory, and principles. Practice basic 3D animation and construction skills in the production of short digital assignments.
4 hours/week (Lecture: 0, Lab: 4, Online: 0) Scheduling: 2 x 2 hour classes
Studio Drawing 42 Explore drawing basics in its various forms. Use structure and perspective to illustrate inanimate objects.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Digital Media Introduction 56 Explore career opportunities in the Animation industry. Examine and learn the basics of hardware and software used in the animation program and industry.
4 hours/week (Lab: 4, Lab: 0, Online: 0) Scheduling: 2 x 2 hour classes
Design 1 42 Identify and practice structure and perspective drawing.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Storyboarding Introduction 42 Practice storyboarding and visual storytelling to illustrate simple story concepts.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Communication D 56 Communication is an introductory college level English course. Through a variety of assignments, successful students in this course will develop the reading, writing, critical and analytical skills essential to them as communicators in college and upon graduation. This course teaches writing through the critical reading of various fiction and non-fiction material and brings students with basic skills to college level foundational skills.
4 hours/week
Semester 2
Course Title Course Hours Course Description
Construction 1 56 Explore basic 3D modelling, rigging, texturing, lighting and rendering.
4 hours/week (Lecture: 0, Lab: 3, Online: 1)
Animation 2 42 Produce various samples of movement and action using digital key frame character-based animation techniques.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Scriptwriting 1 28 Discuss story construction, character development, and narrative structures. Analyse script concepts and shape them into the animation storyline.
2 hours/week (Lecture: 0, Lab: 2, Online: 0)
Design 2 42 Identify and practice design basics in its various forms. Use basic elements and principles of design for class projects.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Storyboard/Animatic 1 42 Practice various elements and principles in the planning and designing of visual storytelling.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Life Drawing 1 42 Explore drawing basics including structure, anatomy and proportion of the human figure.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Popular Music and society
(General Education)
42  
Semester 3
Course Title Course Hours Course Description
3D Construction 2 42 Practice simple 3D character and environment building techniques, including basic modeling, rigging and wiring controllers for facial expressions.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Colour 1 42 Explore and apply grey scale and colour theory using digital techniques.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Design 3 56 Synthesize character and environment to create composition drawings.
4 hours/week (Lecture: 0, Lab: 4, Online: 0) Scheduling (2 hours x 2)
Scriptwriting 2 42 Study and evaluate effective dialogue as used in film and produce realistic dialogue for animated characters.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Animation 3 56 Produce complex character performance movement and action using key frame animation techniques.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Storyboard/Animatic 2 56 Study and evaluate cinematic camera techniques. Create a storyboard using a timed production.
4 hours/week (Lecture: 0, Lab: 3, Online: 1)
General Elective 42  
Semester 4
Course Title Course Hours Course Description
3D Construction 3 56 Create character models utilizing proper UV mapping, and texturing techniques. Create basic environments and props to be used in the final project.
4 hours/week (Lecture: 0, Lab: , Online: )
Animation 4 56 Analyse different acting and unique character performance through timing, expression and body language.
4 hours/week (Lecture: 0, Lab: 3, Online: 1)
Animation Production 42 Examine animation production departments, processes, project management, and careers. Prepare film proposal including budget, schedules and deadlines.
3 hours/week (Lecture: 0, Lab: 2, Online: 1)
Life Drawing 2 42 Practice advanced techniques in expressive life drawing.  In-class model posing includes light and shadow, costuming, drapery, expression, dynamic foreshortening
3 hours/week (Lecture: 0, Lab: 2, Online: 1)
Sculpt & Paint 1 56 Explore digital sculpting and painting. Import and detail characters, props, and environments using digital 3D sculpting and painting software.
4 hours/week (Lecture: 0, Lab: 3, Online: 1)
General Elective 42  
Semester 5
Course Title Course Hours Course Description
Colour 2 42 Apply complex colour theory and digital techniques to elements for concept art and film production elements.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Design 4 42 Create character, prop, and location elements for the design bible for the final film production.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Scriptwriting 3 42 Create complex story lines and character profiles for final film.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Modelling & Rigging 42 Create dynamic character models and rigs utilizing proper UV mapping, texturing and painting techniques. Create complex environments and props to be used in the final project.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Storyboard/Animatic 3 42 Plan and implement scene composition and character emotion building towards the final project.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Life Drawing 3 42 Apply concepts of anatomy using skeletal and muscle mass to create flow and emotion through gesture and final drawing. Refine figure drawings to be included in student portfolio.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Animation 5 42 Apply advanced performance attributes to a digital character.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Semester 6
Course Title Course Hours Course Description
3D Construction 4 56 Perform in depth application of advanced lighting, rendering, particle systems and simulations to the final project. Practice editing and compositing rendered layers, effects and elements.
4 hours/week (Lecture: 0, Lab: 3, Online: 1)
Animation 6 56 Apply performance and subtle acting techniques to the characters in the final project.
4 hours/week (Lecture: 0, Lab: 3, Online: 1)
Design 6 42 Create visuals that will be applied to the student portfolio and animation pitch bible.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Sculpt & Paint 2 42 Create digitally sculpted characters, creatures and other organic models derived from original concepts and designs. Compose dynamic, realistic and stunning digital sculptures including painting textures in 3D space.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)
Portfolio, Pitch & Proposal 42 Write original character bio and story for an animated series pitch. Research and explore potential career directions. Create resume, cover letter and present portfolio and demo reel.
3 hours/week (Lecture: 0, Lab: 2, Online: 1)
Post Production 42 Produce editing and compositing of final renders as well as visual effects and audio for the final project. Export to final production. Create comprehensive demo reel.
3 hours/week (Lecture: 0, Lab: 3, Online: 0)

Learning Outcomes

Program Learning Outcomes, often referred to as ‘Program Standards', set out the essential learning that a student must achieve before being deemed ready to graduate.

In many cases these program learning outcomes were developed by the Ministry of Training, Colleges and Universities (MTCU) in consultation with employers and educators who are experts in the program field. To ensure the outcomes remain current and in line with industry needs, we invite our employers, graduates working in the field and current students to re-examine and update them during regular, ongoing program review focus groups.

Fennell Campus
Sep 2017
Open
Cost

Estimated first year tuition and fees

$4,000‐6,000
$6,001‐8,000
$8,001+
Full Cost Breakdown